View Single Post
  #2  
Old 11-07-2023, 07:10 PM
kcdusk's Avatar
kcdusk kcdusk is offline
Registered User
 
Join Date: Sep 2008
Posts: 512
Default

Having secured weapons, gear and a locals tip for where to cross the border, Geddes and Diesel head to the infiltration point.

They choose to travel and cross at night time. This will reduce the chances of running into a random encounter, but does introduce some other difficulties that are deemed less risky.

Firstly there is a navigation check to ensure they follow the correct path to the crossing point and then onto the target. Navigation is difficult due to travelling on ground they are not familiar with (-1 navigation check) and also travelling at night (-1 navigation check). The result of the roll is 1 and 3, so a complete fail. Geddes decides to push his roll, but can only roll the die that came up a “3” as any die that come up as “1’s” are not able to be pushed. The pushed single die roll is successful (9). Therefore there are no navigation issues encountered.

Both soldiers decide to engage in a hard march, to push through the night and cover as much ground as possible. The trade off is a stamina check needs to be passed, but the upside is that they gain time on target. Both men are considered fit and the risk is worth taking. Geddes, perhaps living an outdoor woodsman kind of life pushes on like a trojan. Diesel is no slacker, but rolls a 1 and 4. Again, the result is pushed but with only a single die which comes up 10! Both soldiers have successfully navigated and force marched through the night.

Come dawn, a random encounter presents a single UAZ Jeep approaching along a road that Geddes and Diesel have had to cross. Unfortunately, Geddes fails his passive recon roll and is unable to push it. Therefore the vehicle spots the two shadows crossing the road and speed up to investigate. Encounter starts at range 20 hexs / 200m.

First combat round
In the first combat round the UAZ travels 60m to close the distance to 140m. Both soldiers hear the vehicle approaching now. They are not expecting any contacts and are not aware of any friendlies in the area, so assume the contact is hostile. Geddes decides to fire his FAL (-1 medium range, -1 dim light, -1 moving target and +1 for having a scope) and gives a full burst of bullets (4 ammo die). The result is 17 bullets expended and a single hit. 3 damage points are done, -1 for armour with hit location being internal cargo.
Diesel moves off the road 20 meters.

Second combat round
For the second combat round the UAZ closes the distance from 140m to 80m. Geddes has only 3 bullets remaining in his clip and decides to fire on the UAZ (no ammo dice) as a fast action (ie no aim) and then try to reload as a fast action for his second action (he’ll need to pass a weapons check to successfully reload). Geddes secures a single hit to the engine, for 2 damage points. I roll a D6 to determine the random starting reliability of the engine and roll a 5, which is reduced to 3 after the damage. For his second action to reload Geddes rolls a 12 and 3, so successfully reloads his magazine.
Meanwhile Diesel moves another 20m off road, to now be 40m away from Geddes.

Third Combat round
The UAZ continues to drive straight at Geddes who is standing in the middle of the road. The distance closes from 80m to 20m.
Geddes goes full ROF with aimed shots at the driver. (A+A) +1 scope -2 called shot -1 moving target -1 dim light resulting in (B+C)+4 ammo dice. The result of the die rolls are (7+8), 1,1,6,2. Therefore there are two hits and the location result is head! The driver is killed. The “6” rolled on the ammo die could be used to hit the driver a second time but isn’t necessary, so instead i use it to hit another target in the same hex being the front passenger. Both front seat occupants of the car are down, out of the fight.

Fourth Combat round
The vehicle slews to the side and passes by Geddes who stands motionless in the middle of the road. I make up my own random table to determine what happens to the now driverless car.
Roll D10 and;
1-3 the car continues to drive into the night (dead man at the wheel)
4-6 the car rolls to a stop not far past Geddes, with the remaining 2 x NPCs exiting the car to continue the fight
7-8 the car crashes and the two remaining NPCs are injured
9-10 the car crashes and the two remaining NPCs are killed

The result of the D10 roll is a “5”. The car comes to a stop 20m from Geddes, and two NPCs get out of the rear doors to continue the fight.

Geddes fires from close range (A+A) +1 scope -1 dim light and uses two ammo dice (A+A)+2D6. The result is (7+3),3,6. Therefore one hit (damage 3) and an additional hit with the 6 on the ammo dice OR an extra damage point which would mean a critical hit. I rule that the 6 on the ammo dice cannot be used to hit the second NPC as they exited from the rear doors, i do not consider them in the same hex. Therefore 1 NPC is downed by Geddes.
Diesel has seen all of the above, and chooses to quick draw his M9 pistol and fire on the lone remaining NPC. The range is long, in dim light though, and a single D6 is rolled for a miss.

Fifth Combat Round
The lone remaining NPC and Geddes get a chance to win initiative. Geddes wins and fires from close range with two ammo dice. The result is (12+7) for a hit +2 damage which is a critical hit, to the legs. From the critical hit table this results in a crushed ankle. The lone NPC is down.
__________________
"Beep me if the apocolypse comes" - Buffy Sommers
Reply With Quote