As Hinted At
Seven years ago or so, Rainbow Six and I worked out a timeline/future history for Twilight 2030. In a nutshell, the US and a somewhat fractured NATO is fighting a resurgent Russian Federation (including allies Belorussia, Bulgaria, Serbia) in Eastern Europe; while a new iteration of SEATO battles the Chinese in East Asia. It’s a quite a bit more complicated than that (the rough draft narrative history fills a 12-page Word doc). If you're interested, said doc is attached. Of course, the war escalates- first, with the use of battlefield tactical nukes and, later, a limited strategic nuclear exchange, culminating in a failed NATO summer 2030 offensive. Some of what we predicted in 2014 has already come to pass in the real world today; fortunately, none of the really bad stuff has. Yet…
Although I like the idea of playing Twilight 2000 with current/near-future weapons, vehicles, and equipment, there are a couple of issues that arise as a result.
If both the PC party and the OPFOR have equal access to modern weapons, optics, NODs, comms, body armor, etc., then you essentially end up playing Call of Duty: Modern Warfare with paper and pencil. If the PC party has greater access to said gear, then they become OP (bordering on godmode); on the other hand, if the OPFOR has greater access to said gear, it won’t be long until a TPK scenario takes place.
Also, IMHO, having access to a lot of modern/near-future tech kit sort of violates the retrograde ethos of T2k.
But still, if you're interested in a future history game, these notes might help.
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