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Old 01-15-2009, 07:12 AM
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Marc Marc is offline
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Join Date: Sep 2008
Location: Sant Sadurni d'Anoia, Catalunya
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Bona tarda!

So, correct me if I'm misinterpreting you, guys. Let aside the rules about surprise and distance of detection in the Encounters chapter. If we simplify things to the simple case of one individual trying to detect and one individual trying to avoid being detected, the character doing the stealth task rolls with all the mods regarding light level, environment, camouflage, etc. You take note of the degree of success (or failure) achieved and then the character trying to detect makes and opposite roll against his observation skill, modified by any aid available. The spotter must pass the observation/perception with a greater margin of success than the achieved by the hidden character in his/her stealth check.

It's seems ok to me. We solve it in the same way.

Now, any idea about how would you consider the mods regarding the following cases?

-The use of special sniper type camouflage dress.
-The use of camouflage paint.
-The observer is actively searching for the hidden character because he/she knows for sure that somebody is in the area.
-The observer is assigned a limited area to watch. Much more like the case when the members of the squad distributes among themselves sectors of the horizon to scan for.

Thanks!!
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Last edited by Marc; 01-16-2009 at 12:17 AM.
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