It's worth unpacking both "best" and "worst" a little more, methinks. What are our criteria? Overall production values? Writing quality? Art quality? Playability? Story quality and plausibility (within the genre conventions and established setting)? Ease of integration into a broader campaign? Ease of use as a one-shot or short-run?
Also, should we judge the regional sourcebooks (e.g., The Free City of Krakow, RDF Sourcebook, Howling Wilderness, The Korean Peninsula) separately from the adventure modules? My inclination is yes, as the design objectives of the two product classes are rather different.
- C.
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