Another interesting thing I like about Phoenix Project, is that they encourage you to change the "end of the world" scenario. It can keep the players on their toes.
Asteroid impact, Nearby supernova, Nuke attack, Alien attack or even the transition to a 1984 style government. I am also thinking of running a short term game where the time displacement equipment sends them back in time by mistake. It would be interesting to see how long it takes them to figure out they are in 1720s Virginia and not the KFS
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