In retrospect, I think one of the really interesting-for-a-GM elements of Krakow and the Black Madonna were that both plot pieces:
1. just fall into the players' laps (well OK, in BM, they have to go into a haunted cave to get it) early in the module.
2. it's really, really powerful, but not in the hands of the PCs. They have to find and befriend someone else with connections, to make it useful.
3. There are at least four other groups, who would really, really, like to get their hands on whatever it is...
4. But those groups don't know it's the PCs that have it. Yet.
And all of that sits on top of some pretty well-laid-out sandbox.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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