Thread: Make up an NPC.
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Old 08-26-2015, 03:14 PM
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ArmySGT. ArmySGT. is offline
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Join Date: Jun 2011
Location: Colorado
Posts: 2,412
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Age: 22
Sex: Female
(Attributes are 4d6-4 or 5d6 and remove lowest die)
Strength: 12
Constitution: 14
Dexterity: 20
Movement: 5 (Dex of 0-4=1, 5-8=2, 9-13=3, 14-18=4, 19-20=5.)
Endurance: 14
Accuracy: 14
Charisma: 16
Psionics: 0
Luck: 18
Structure and Blood Points: 268 (Strength x Constitution) + 100 = Structure points / Blood points.
Blood Type: O+
Hostility and Motivation: 13

Meg-ahn..... is a city crawler. One of those that chooses to live in the unclaimed wastes of a former major urban center. She thinks, hunts, and travels in three dimensions.

Meg-ahn is a scrounger, maker, farmer, and huntress in the multi level blocks of her domain. There is tunnels through rubble, zip lines across roof tops, and bridges across former floors, and ladders or old stair wells descending into sub basements and former tunnels. Meg-ahn doesn't need a map.

The greatest achievement and final fallback position is an urban recreation center. Pipes from roof tops collectors and gutters, literally dozens, converge here to fill a former swimming pool. Now a water oasis in a blasted mass of broken or semi intact buildings. Every roof is a garden, pigeon or chicken coop, and watch tower. Heliographs and telescopes allow signals to be sent far.

There are traps and pitfall, spiked pathways, and wire entanglements hedging in the multi-block enclave. Debris from outside was carried in to pack the ground floors of the perimeter building. Sheet metal, brick, block, mud, and clay seal the window up to the third floor. Alleyways and streets are blocked with rusting hulks of cars and torn up sidewalk concrete or street asphalt to create barriers ten or more feet high backing a double moat. This is recessed typically from the intersection to give the defenders three sides to attack anyone approaching such a wall.

Meg-ahn is firmly fixed on her clan of survivors. The sad truth is they are barely surviving. They must trade salvage and food for manufactured goods and kerosene. They badly need an Emdee and a blacksmith. Some persons that are better Makers to repair items.

This clan is respected and only the most vicious or foolish assault their walls. The original inhabitants had built up their safe haven around a police precinct with those firearms protecting them to this day.
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