OK, Leg, fair enough. But to get back to the main topic of discussion, what do we do about it rules-wise?
It would be a bookkeeping nightmare to differentiate skill usage between different tanks.
Heavy Gun (M1A1)
Heavy Gun (M2 Bradley)
Heavy Gun (T-72)
etc.
So, as a GM, I'll probably stick with applying Heavy Gun to any large-caliber, direct fire weapon. However, for GM's who'd prefer a little more crunch, may I suggest a Cascade Skill system.
Something like:
The PC gets Heavy Gun primacy for a chosen AFV- say, the M1A1. For any other NATO MBT main gun, they get half 3/4 skill rank, UNTIL, they log a certain number of hours on it. For a PACT tank, the PC initially applies 1/2 his aggregate skill rank. However, after gaining some practical experience- hitting an operational threshold, if you will- the PC can apply his full aggregate skill score again.
So, let's say a PC has an Attribute + Heavy Gun score of 12. Their chosen weapon system is the M1A1's 120mm gun. They apply their full aggregate score of 12 when operating said system.
Let's say the PC's M1 gets killed. He and his crew eventually acquire a T-72. After a bit of trial and error, and perhaps a little of instruction from a captured PACT tanker, the gunner figures out how to operate the T-72s main gun. When the PC does so, he applies half his aggregate score (i.e 6)
After successfully firing the T-72's main gun 6 times, they can start applying their full Main Gun aggregate score of 12.
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