Thread: Bioweapons
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Old 06-30-2020, 08:02 AM
Olefin Olefin is offline
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Join Date: Mar 2012
Location: Greencastle, PA
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Quote:
Originally Posted by StainlessSteelCynic View Post
So, bioweapons.
Has anyone created stats for them?
The only stats I ever saw were for that one bio agent in Bear's Den and that was a non-lethal bio agent - not sure I have ever seen anything else even in Challenge or elsewhere

This was the writeup from there complete with effect on characters

The Virus: It takes approximately two hours from initial contact with the virus for the victim to enter the first stage of infection. This first stage of the virus can easily be mistaken for any number of things, including the common cold or the flu.

The effects of the virus are a slight rise in temperature accompanied
by very mild stomach cramps. In less than four hours the victim will enter the second stage where these symptoms will become greatly aggravated, causing the victim to dehydrate, become extremely chilled, and sweat profusely.

Perhaps the most dangerous effect of this virus, from a military standpoint, is that it causes a drastic loss of equilibrium. People affected by the virus will appear to be extremely drunk—they will be uncoordinated, at best, and immobile, at worst. This stage can last 12-18 hours. The third stage is a period of general weakness typical of flu-type illnesses lasting up to 24 hours

In game terms, anyone not in chemical warfare gear within a two-kilometer radius of the missile's detonation will have all his skills reduced to 10 percent and will receive 40 points of Stun Damage as the virus takes full effect.
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