So slight update(I'll try tackling various other horrible ways to die later). I tweaked Severe Injuries they now will do a flat 2SP/BP loss however they also inflict 'Traumatic wounds' which are kinda the middle ground between being upright and lying on the floor bleeding. Their severity is determined by the attackers DOS. I might also rejigger the math so there's no multiplier involved and Thresholds are resolved against straight E-factor DP.
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