Quote:
Originally Posted by kcdusk
Harpoon is best then?
Is it very mathematical/detail intensive?
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I haven't played any others so I can't answer your first question. It does have a very, very good rep, though. In fact, the USN even used one of the versions, at one point, for training purposes.
As for the second, there's not a lot of math involved, at least not overtly. It is, however, pretty detail oriented. For example, when running a carrier battle group, you have to set aircraft launch times, patrol sectors, radar activity, ship courses, sonar types, ASW heli patrols, etc. etc. etc. If you forget to recall a patrolling aircraft, it'll run out of fuel and crash. There are alerts, though, to help you remember to do stuff like that.