Thread: Fishing
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Old 02-17-2009, 05:14 AM
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Join Date: Sep 2008
Location: Norways weather beaten coasts
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Default how many rations / month

I would simplify -and have done in previous sessions -

1. try to deduce number of boats and crew available

2. split into 1 or 2 caregories cean /deep sea and the other coastal

3. set a base value of kg fish that they pull in pr workday and multiply with number of boats

4.roll a dice to determine if its a bad or good month and modify total catch acccordingly

5. roll a dice to gleen the number of people eating bad stuff and getting sick

6.new month /week -repeat
7.obviously fishfarms and shell fish breeding grounds will be another matter ,but for simplicity just follow the above procedure and change names ,places and capacity .

GM tip -be stricter rather than lenient to keep your players from creating a surplus that takes the fear of hunger out of them .

As for other means of feeding people ratfarms,hogfarms,rabbitfarms,mushrooms in the dung cellars,every available pot and bucket filled with soil and potatoted ( stacks of old tires can be used to this end as well )
Insects are very protein rich and I guess cockroaches could be cultivated in a sense .

(yeah..I know..but it is after the nuclear holocaust after all )

look up potato farming -it doesnt require the expertise of most agriculture and it demands little in the way of infrastructure.Good dirt,dung and water will do most of it . Ask Graebearde for number of square feet needed pr person with agricultural program.(Look up the farming thread -his stuff is good ).

give each "farm" or "fishery" a monthly or weekly value and add/subtract after the "RESULT " roll is done .

Lack of fuel or foul weather etc will be bad , but PCs managing to conquer a traincar with fertilizers from marauders will be good etc .

Just suggestions of course .
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