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Old 05-26-2022, 05:52 PM
Heffe Heffe is offline
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Quote:
Originally Posted by Raellus View Post
Ok. I've posted the question on the FL forum.



Yeah, I remember that discussion. I could see the above making sense if we were talking shrapnel from a 25mm HE round. Kevlar body armor should be able to stop most small fragments- that's its main purpose. But you're absolutely right- a direct hit from a 25mm round would almost certainly prove fatal (or in game rules terms, prompt a Critical Hit roll, at the very least) to anyone wearing 90s-era ballistic armor.



Agree 100%. Unless FL publishes errata Explosions rules updates (highly unlikely, given Tomas' stated position on errata in general), I think I'm going to have to house rule this one. I'm going to apply both: Direct Damage = shrapnel; Explosion Damage = blast.

I'm not sure that armor should be effective against blast damage. From what I've read about IED explosions in Iraq and Afghanistan, blast wave/overpressure/concussive effects typically bypass body armor altogether, sometimes even killing without leaving a mark on the victim.

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That's what I've read as well. Direct fire damage is already pretty lethal in game - I think your house rule would just bring explosions into that same arena. If you make any further changes, can you let us know? I'd be interested in how you find the adjustment.
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