Thread: Defensive Fires
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Old 11-09-2008, 06:46 AM
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pmulcahy11b pmulcahy11b is offline
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Quote:
Originally Posted by BigEd
Current 81mm and some 60mm rounds can be set to Air burst, Impact, or Delay via a dial. Air burst to take out a larger area of troops. Impact to take out vehicles, destroy defenses. Delay for bunker busting and building devastation.

One key to using a mortar is having all your presets. Already having the target positions plotted ahead of time. Where the enemy will attack from, and where he will run to. A good forward observer team will identify these positions and plot them for the mortar team.

///ed///
Good to Meet ya, BigEd!

Anyway, don't forget the FPFs (Final Protective Fires -- not to be confused with an FPL, Final Protective Line, though they are used to the same purpose). That's your final "save your ass" fire support, when you are about to get overrun. It's often dropped just outside your lines or even among your (hopefully evacuated) outer defensive lines, and usually set to airburst or delayed. Sometimes it's smoke, but usually its HE.

On a different tack, I've heard they are working on a GAMP (Guided Anti-Armor Mortar Projectile)-type round for the 60mm mortar. Anyone have any word on this?
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