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Old 12-02-2008, 12:34 AM
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Location: Sant Sadurni d'Anoia, Catalunya
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Quote:
Originally Posted by Brother in Arms
In what way for directing fire or damage? Because a tracer should do as much damage as a ball round except with the possibility of catching dry materials on fire.

As for directing fire every 5th round in a belt of machine gun ammo is supposed to be a tracer. The draw back to tracers is people can see where you are shooting from as well.

The 231 uses straight tracers as that is the only way to direct fire for it when its in the firing port. It's really cool to remove from the vehicle and use with beta C mags

Brother in Arms
I was not thinking about the damage, but about the possibility of the firing character make corrections to his/her own fire. May be (I'm only know v2.2 rules) lowering one level in the automatic fire task (losing less bullets in a burst, the number depending of size of the burst). Or allowing the character to add a bonus to the "to hit" number in the following shot just after a tracer, in a SA weapon.

As you've said, the major drawback could be lowering one level any observation attempt against the firing character. Or turn it to an automatic task depending of the visibility conditions.
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