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Old 12-11-2010, 03:52 PM
bigehauser
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Quote:
Originally Posted by Panther Al View Post
This is a bit of thread necromancy but I noted a post by chalkline about Vauban style fortification making good T2K forts. This is something I've always been into and done a number of papers on back in the school days so I would like to point out that he is right only to a point: against small arms and light automatic cannon you couldn't ask for better, but the real reason this style of fortification died wasn't air power or modern indirect fire guns, it was the advent of rifle cannon. The heavy hitting and accurate fire was just the ticket to destroying specific sections of wall whereas before it was impossible to focus the cannon fire tight enough to so. Roll up to one today with anything 40mm in size and you'll go through faster that a corporal running to his first NCO call.

Have to admit though that I always wanted to play a game where my character can build up such a place.
Tybee Island, South Carolina is a place people should visit to see evidence of one of the first, if not the first successful employment of rifled guns against a fortified emplacement. Fort Pulaski was taken because of Union Captain Quincy A. Gillmore's decisive exploitation of a new, experimental rifled cannon battery.

http://www.gorp.com/parks-guide/trav...ev_068099.html

Another fortress I have some knowledge about is the Brest Fortress in the city of Brest, Belarus. I think a good touch to a scenario or story taking place there would be to have eerie, or horror elements to the story whereby the characters hear, see, or encounter horrific things of the past from WWII when the Germans placed siege upon the fortress and the trapped garrison of troops within it.

As far as the film Beaufort. I own the book, and am watching the film on Netflix right now.

Last edited by bigehauser; 12-11-2010 at 03:59 PM.
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