Thread: Semi-Skills
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Old 06-03-2019, 09:03 AM
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Quote:
Originally Posted by StainlessSteelCynic View Post
I'd argue that the Minimi/M249 should still use Autogun - just because you changed the feed system doesn't change the basic operation or handling of the weapon and machineguns are not made to have the accuracy that rifles do. They're typically designed to be inaccurate so that they "spread the love around". There are exceptions of course (the Bren Gun and the Stoner M63 LMG for example) but generally, changing to a magazine does not make the Minimi perform like a rifle.
I agree with your point re firing both rifles and LSWs, but loading and maintaining a mag-fed v. a belt-fed weapon are different enough that I think using a different skill- or a cascade skill- is justified.

Quote:
Originally Posted by StainlessSteelCynic View Post
LAW rockets... they've always been a problem in the rules system because they don't neatly fit into Grenade Launcher skill or into Tactical Missile skill. For the reasons Rae mentioned, I'd personally argue in favour of having a separate skill for LAW-type weapons. But again, how far do you take it all.
While it's easy enough to figure out how to use say the M72 LAW (it conveniently has instructions printed on the weapon), the RPG-7 has enough differences to it to require separate training.

But again, while it may be realistic, it becomes a book-keeping/management issue in a game and more importanly I think, does it stop the game from being enjoyable to play?
Obviously I'm in favour of having more distinctions between various skills but I am basically playing Devil's Advocate here, I'm not saying we should have more complex skill systems but I do think it's worth examining the idea to help configure a more effective system than the system in the game at present.
I agree that a separate skill for LAW-type weapons is justified, but I think when you combine your last two last points, you end up with a compelling argument for using cascade skills. It differentiates without over-complicating (and you don't need to spend additional skill points to receive the cascade skill- IIRC, it's automatic).

For example, specialize in LAWs (Unguided Rocket) but get cascade in GL (or Guided Missile). Specialize in GLs, but get cascade in UR.
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