I know it's simplifying A LOT but could it be said the drunk had a Str and Con of say 8 while everyone else were say average 5?
Being drunk might also contribute, artificially raising his Con another few points while simultaneously reducing Int (common sense) to a negative figure...
Of course the rules are certainly bent towards PCs winning, but as you say you were also trying to restrain rather than kill/injure. Having to "pull punches" so to speak is certainly going to have a BIG impact, especially when the drunk is probably doing everything in their power to escape.
Now, from the way I see it, and trying not to complicate things too much, Strikes, Blocks and Diving Blows can probably stand as they are - it's Grappling that appears to be too easy. How can that be adjusted in such a way that Grappling is still a viable option for characters?
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