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Old 04-12-2019, 12:51 PM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
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Quote:
Originally Posted by Kappa View Post
Hey, hopefully Twilight 2013 (Twilight 2000 v3) is relevant to the forums.

Say one wants to do a Called Attack to Head on Aimed Burst Fire (5 round burst) using H&K MP5k at 20m (CQB band), while standing up in otherwise normal conditions.

-1 for targetting into CQB range
-3 for out of optimum range (GF)
-4 for Called Attack to Head

Total: -8 halved by Aimed Shot for -4

+4 for 5 round burst
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Got a few questions:

* Am I on the right track and are all those shenanigans legal?
* Is the +2 damage from Called Attack applied to all rounds, even if they hit other regions?
* If one sustains injury less than the current wound threshold, is it completely ignored - ie. you can take the full clip and not even flinch? Assuming the same location and damage always under the threshold.
The adjustments you posted seem right according to my rules book. The one thing I would add that the Devs did differently is that I would apply recoil penalties to the shot while the Devs believed that recoil should only apply to follow-up shots. I strongly DISAGREE with this design philosophy based on my more than 40 years of shooting.
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