View Single Post
  #22  
Old 06-12-2009, 08:56 PM
kato13's Avatar
kato13 kato13 is offline
Administrator
 
Join Date: May 2007
Location: Chicago, Il USA
Posts: 3,647
Send a message via ICQ to kato13
Default

Quote:
Originally Posted by Graebarde
A thing to remember about these reported winds is they are "surface" winds. While they affect the fallout, the higher altitude winds above about 20K feet will be a real determining factor I think, since lower level particles will fall out more rapidly and be localized while those thrown into the higher winds will travel further. (does this make sense )
I does make sense but currently the math involved has to be capable to be run on a clients PC via their browser. That means I have to keep things kinda simple. Right now when I run the math for my ~2600 morrow strikes it ties up my pc for about 200 seconds. To solve this I will restrict display to a selectable 4/25(and maybe 50) of the nearest strikes to the center point of the map. This runs in under a second. More complex math would of course take more time.

Even if I don't model it perfectly, trust me you guys are going to think it is cool. Eventually I may do more complex models and store them, but that is out of scope for Version 1.0
Reply With Quote