Personally, I see that viewpoint as being shortsighted.
You could indeed write a module that has for example, the US taking back the lands occupied by Mexico. You could do it because you can argue that sometime in the following decades, Mexico again invades and takes that land. Because it occurs way after the events in your module, it actually has no impact on the game play and no impact on the module.
It is essentially "something for the future to worry about", a future set a very long time after any T2k campaign. You can safely ignore the connection to 2300 because you aren't writing about the next 300 years, only the years for the T2k setting.
|