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Old 07-12-2022, 03:02 AM
swaghauler swaghauler is offline
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Join Date: Jan 2015
Location: PA
Posts: 1,481

Originally Posted by Heffe View Post
On a personal note swag, I think you're correct. Someone catching a well placed right cross is probably going to take a step back or need a moment to regroup. I was just quoting the actual 4e canon rules as they stand.

This feels like one of those situations where a houserule may be appropriate on an as-needed basis. The current CUF rules dictate that a CUF failure would result in someone dropping to the ground and losing their next turn's actions. While that might be appropriate in some CUF failures in HtH combat, it doesn't feel like it would work for all of them, regardless of whatever damage is being done. To make it more realistic, FL would have needed to add a bit more complexity to what is arguably already a fairly complex melee combat system, so they probably just opted to keep it as simple as possible with no CUF roll on HtH hits.

As a recommendation to make this system more realistic, I might require a CUF roll on all successful HtH attacks, but add a table for effects of that failure so that it isn't a catchall 'drop to the ground and lose next turn' result. For example, roll 1d10 on a successful head hit and failed CUF roll - a result of 1-2 has largely no impact other than the target seeing some stars. A result of 9-10 however would result in the target falling unconscious for 1d6 rounds. Something along those lines.
That's why I posted that houserule that we used in Forbidden Lands a page back. It is used (and presumably developed) by a guy named Chuck who runs Forbidden Lands once a month at my local game shop (the Purple Fox).
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