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Old 11-21-2010, 09:22 PM
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Morrow Project Recon Team MI-R-08

Morrow Project Recon Team MI-R-08 was assigned to operate in the Upper Peninsula of the State of Michigan. As such was equipped for the rough winters that the area was known for. To ensure that the team would be well prepared for the harsh six-month winter snow storms and blizzards that the region is known for, MI-R-08 was equipped with Morrow Project arctic survival gear, and provided with extra training in arctic survival at the top-secret Morrow Industries Alaska training grounds.

Bruce E. Morrow took a special interest in the recruitment of the personnel for the Third Michigan Combined Operations Group (MI-COG-03), and had personally recruited the COG Director (LTC James Vaughn) and directly took executive action by placing two personnel onto the team (<team leader> and <applied sciences specialist>). When asked why he was taking such a keen interest in this team that was going to be placed in a backwater assignment, Bruce E. Morrow would just smile and say "I have my reasons, and let's leave it at that shall we."

Morrow Project Team MI-R-08 was placed in cryogenic hibernation on Friday 15 February 2008, and placed in their bolthole the following day on Saturday 16 February 2008.

The Team

Cadillac Gage V-150 4x4 amphibious armored personnel carrier:
Dominique Mackenzie <MacIntyre> (Karen McDougal), Team Leader: adult Caucasian female Charismatic 3/Leadership 7 (10th level).
SSG Brandon Andrew 'Bronco' Smith (), Team Driver-Mechanic: adult Caucasian male Tough 3/Greasemonkey 4 (7th level).
TSgt. Annabelle 'Belle' Hart (Summer Glau), Team Communications Specialist: adult Caucasian female Smart 3/Specialist 4 (7th level).
Prof. Geneviève Aileen 'Gwen' Chandler ScD (Geneviève O'Connell), Team Applied Sciences Specialist: adult Caucasian female Smart 3/Field Scientist 4 (7th level).
DR Mariam Elaine 'Mary' Thompson MD (Linda O'Neill), Team Medical Specialist: adult Eurasian female Dedicated 3/Field Medic 4 (7th level).
SSG Isabella 'Izzy' Mendoza NP (Tasha Nicole), Assistant Team Medical Specialist: adult Hispanic female Dedicated 3/Combat Medic 4 (7th level).

Cadillac Gage Commando Scout 4x4 recon convoy escort:
Jacquelyn 'Jackie' Pace (Nicole Narain), Deputy Team Leader: adult African-American female Dedicated 3/Humanitarian Aid Worker 4(7th level).
Juliana 'Jules' Wilkerson (Kia Drayton), Back-up Team Driver-Mechanic: adult African-American female Fast 3/Transporter 4 (7th level).

FMC XR-311 4x4 light combat support vehicle:
CW3 Nathaniel Hale Spaight (), Team Advanced Recon Specialist: adult Caucasian male Fast 3/Recon 4/Special Ops 2 (10th level).
Penelope 'Penny' Suchet (Lacey Chabert), Team Contact Specialist: adult Caucasian female Charismatic 3/Negotiator 4 (7th level).

FMC XR-311 4x4 light combat support vehicle:
SFC Douglas 'Doug' Ironhorse (Dwayne 'The Rock' Johnson), Team Weapons Specialist: adult Amerindian male Strong 3/Assault 4 (7th level).
Yvette Nicolette St. Claire (Jayde Nicole), Team Engineer: adult Caucasian female Smart 3/Combat Engineer 4 (7th level).

Assigned Team Equipment and Vehicles

Team Vehicles: Cadillac Gage Commando Scout Recon Convoy Escort w/ 20mm turret 4x4 armored car (1), Cadillac Gage V-150 Commando APC 4x4 light armored vehicle (1), Ford Motor Company XR-311 4x4 ground combat vehicle (2).

Auxiliary Team Vehicles (Stored in the Emergency Shelter): Yamaha Motor Company Grizzly 660 automatic 4x4 all-terrain vehicle (3), Yamaha Motor Company Phazer RTX Snowmobile (3).

Due to the nature of the terrain that Morrow Project Recon Team MI-R-08 has been assigned to operate in, the team has been given several auxiliary light all-terrain vehicles that have been stored at their designated emergency shelter, and these vehicles are meant to allow the team greater maneuverability in the varied winter terrain of the Upper Peninsula of Michigan. These small vehicles are battery powered, and can be recharged by any fusion powered MPV.

The Team Bolthole

Recon Team MI-R-08 was placed in a standard modular Morrow Project bolthole. Thus they were placed within the standard storage and freezing facility that has been used by the Morrow Project, and as a rule, they are the same throughout the Project and differ only in size (the more members in the Team or the more vehicles they are issued, the bigger the bolt hole will be). The Bolthole is basically nothing more than just a buried room, designed to be completely self-contained, air tight, reasonably blast proof and protect the occupants against radiation exposure.

The bolt hole is made steel-reinforced concrete, one foot thick in the walls and ceiling and five feet thick in the floor (all of the complex maze of wires, tubing, pipes and gas canisters necessary for the operation of the bolt hole equipment are buried in the thick concrete floor). The "hole" itself contains the Team's freeze tubes, a built-in computer, vehicle, two wall lockers of emergency supplies and tools, and a large metal "picnic table" for use by the Team after waking (for cleaning and oiling of weapons, planning of travel routes, etc.).

There is also a periscope in the bolt hole, which is lifted up through the earth cover above the bolt hole hydraulically. The periscope is designed to view the immediate area above the 'hole and is equipped with gear to monitor the levels of radiation in the area as well as the presence of any chemical or biological hazards. A radio antenna completes the periscope package, and is designed to be hooked to a AN/PRC-70 radio (there is one in every MPV). The antenna allows the Team to contact Prime Base after wakeup, as well as permitting contact with other MP teams in the immediate area. The antenna contact point is located on the wall near the vehicle.

Every standard bolt hole in the Morrow Project has two wall lockers which contain escape tools and emergency supplies. These items are all set up and ready for use. The Ration Pack is complete, the batteries in the Medkit are being charged as the Team wakes up, the tools are hanging on pegs, and the empty Berretta M 92F pistol has one 72 round carton of 9mm ammo and three empty magazines with it. This permits the Team to be able to grab the equipment on the run when making a rapid exit in the event of an emergency, such as the bolt hole filling with water.
Locker #1 (located near Personnel Exit: 1 Ration Pack: feeds 6 people for 10 days, 1 Large Medkit, 1 Beretta M 92F Pistol w/3 empty magazines, 1 Carton 72rds of 9x19mm ammo).
Locker #2 (located near the Emergency Exit: 4 Shovels, 1 two-handed Axe, 2 Picks, and 2 Crowbars).

The Bolthole Exits

The bolthole has three exits; and all three have been designed to be blast-proof and difficult to detect by casual outside observation. All Morrow Project members are aware of how the exits are set up and how they operate, as every MP member has received this training, as well as being required to participate in one "wake-up drill," in the Bolt Hole Simulator at one of the Morrow Training Facilities.

1. PRIMARY EXIT: The Primary Exist is also known as the 'Vehicle Hatch', this is the exit normally used for egress by the Team and their vehicles; usually, this exit consists of a simple drive-through tunnel which slopes upward towards the surface. The Primary Exit is sealed at the bolthole end of the tunnel by a pair of airtight doors that swing out of the way to permit access into the tunnel. At the other end of the tunnel is a pair of large, armor-steel doors weighing a couple of tons each, buried under a good three or more feet of earth cover. These doors, which can only be opened from the inside, are forced open by powerful hydraulic rams running off of the bolthole's power system. The exit is large and slow to open, as the doors are quite heavy and must be pushed open through several feet of earth cover, and thus is a very conspicuous way to leave the bolt hole.
2. PERSONNEL EXIT: The Personnel exit is a small, vertical concrete and steel shaft rising up to within three feet of the surface; the shaft contains steel rungs set into the wall for egress and is designed to permit personnel to exit the bolt hole; it was intended that this exit be used in circumstances where the newly awakened Team decided that opening the massive Primary Exit doors, which are VERY conspicuous, would attract too much attention. Exit is simple: the Team climbs up, inserts an MPID card into the slot, retracts the bolts and swings the stainless steel hatch downward into the shaft. This exposes the ground cover above, which must be hacked through with shovels before the Team can reach the surface (This hatch, identical to the kind used on caches, is the one through which the Morrow Industries people entered to do the equipment updates. Opening the hatch from the outside is possible through the use of a MPID card and normally awakens the sleepers, but a special Morrow Industries card can be used to bypass the wake-up routine).
3. EMERGENCY EXIT: The Emergency Exit is a corrugated steel shaft similar to the Personnel Exit mentioned above, but it is sealed at both ends with a barred manhole cover and is completely filled with sand to ensure that this exit remains intact even if the other two exits are somehow crushed or collapsed by blast or other outside forces. Locker #2, on the wall near this exit, contains the tools necessary to remove the sand, un-bar and remove the upper hatch, and break through the outer earth cover. This exit should only be used when it is impossible to open or use either the Primary (Vehicle) exit or the Personnel exit. As with the Personnel exit, the Emergency Exit is nowhere near as conspicuous as the Primary Exit when opened.

Stored Equipment and Supplies

Except for the pistol and supplies stored in the two lockers located in the bolthole walls, all material in the bolt hole has been placed in storage. The vehicle weapons are aboard the vehicles, in crates; munitions, supplies and ammunition are also in sealed containers: boxes, cans, crates, and the like. All personal weapons, web gear, medkits, backpacks, etc. are stored in the lockers beneath the individual cryotubes. All battery-operated gear (Medkits, MI/PRC radios, etc) have had their battery packs removed while they are kept in storage. The batteries are located in a special charger inside the cryotube lockers, and are automatically charged during the wake-up cycle when the Team is being brought out of cryogenic hibernation.

The Designated Emergency Shelter

The typical Morrow Project Emergency Shelter is a one-and-a-half story shed made of steel-reinforced concrete. Normally the visible shed walls look like concrete block. This was done to make the building appear unappealing to the eye: utilitarian and cheap. The roof was made from several sheets of rust-proofed steel supported by steel I-beam framing and welded together to provide a continuous sloping surface. Morrow industries engineers coated this roof to look like a cheap, common tern-metal (sometimes referred to as "tin-metal") roof. The double doors are big enough to admit a truck, and the windows have swinging metal shutters that are designed to be fireproof. Morrow Project Emergency Sheds where intended to be few in number and are only found in remote areas. The most common way of disguising one in the mountains was to place it at altitude in a forested region and then have Morrow Industries workers "age" the building so that it appeared to have been abandoned 20 or more years ago.

The normal cover for the majority of Emergency Shelters has been US Forestry Service Fire Equipment Storage sheds. And the designated shelter that was set aside for Recon Team MI-R-08 is no acceptation. The small exterior building has all of the appropriate government signs in front of the building proclaiming the building as "US Forestry Service," "Firefighting Equipment," and "United States Government Property."

Inside, the Morrow Industries engineers had placed a great deal many things that made it appear as though various items had once been stored here, and there are empty racks obviously designed to hold shovels and hardhats, plus other storage areas now all empty. Everything would point to a time, once, when this shed had been placed and stocked for an emergency.

But the exterior shed just hides the actual entrance to the Morrow Project Emergency Shelter, and access is gained through a stainless steel panel that has been set into the floor underneath the base of the ladder to the roof. This access has been constructed in a manner as to allow it to appear to be nothing more than the floor-pad for the ladder. The unmarked card slot is located on the wall behind the ladder, obviously only a Morrow Project team member would be looking for the access panel would start looking around the floor-pad and its surrounding area for a card slot.

Once access to the emergency shelter has been made, the engineers used a standard modular bolthole to house all of the team auxiliary vehicles, and to house the additional personal belongings of the team located here, along with the emergency supplies and equipment that will normally be found in the standard Morrow Project Emergency shelter.
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.
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