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Old 07-21-2021, 08:24 AM
Olefin Olefin is offline
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Join Date: Mar 2012
Location: Greencastle, PA
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Quote:
Originally Posted by kcdusk View Post
As a kid, when i first got T2K, i laughted at animal encounters.

Now though, much older and experienced, i think they add a good, different dimension to the game.

I've used wild dogs to generate noise and spook players. i might have had them steal food or boots left out over night to be a nuisance.

In australia, dingos are common but not really a threat. Wild dogs are generally a dangerous mix of dingo and / or domestic dogs gone wild. Pack animals, i know of kangaroo shooters who have been scared of wild dogs at night, just the real life threat they pose.

Re feral pigs or any animal, even a light wound can be an issue for player characters. If left untreated it becomes infected quickly. Turning to a medium wound?!

A good chance for the medic or wanna-be medic to get involved!
Considering how much time characters spend searching for food and stuff to make fuel wild animal encounters should be part and parcel of any T2K campaign. Plus they offer great ways to work their way into campaigns as specific "adventurers" a la the Challenge Article that has been mentioned before
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