I've played 2300AD and Star Cruiser and enjoyed both. I really like the 2300AD setting but I could take or leave the rules. They're workable but that's all I can really say about them.
I tend to prefer more "realistic" sci-fi settings for games (with a few exceptions) so 2300 worked well for me. It's got enough sci-fi to give players interesting options without it being effectively magic. The aliens are also all really interesting and alien.
I got a bunch of the books used in the mid 90s. My group played the Energy Curve and part of the Bayern adventures (because those are two I had). I've gone back and used the setting or parts of it for other sci-fi games I've run. I used the setting as the background for a Aliens-with-the-serial-numbers-filed-off game.
I bought all the PDFs on a CD from FFE but I haven't played in a long time. I still find the setting cool and have kept using elements in sci-fi games.
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