Quote:
Originally Posted by simonmark6
Again, this is not meant as a criticism on the GM, it's a common trope in Twilight, the PCs get involved in a "one in a million" situation where they have, RESET, vital information, whatever and are hunted down by the authorities. I've seen it happen, commonly it's because the GM introduces a big ticket MCGUFFIN but then realises that the PCs can't survive without the plot protection a novelist gives his heroes.
In a gritty Twilight game, you can't give this to the PCs and eventually either everyone dies or it's an anti-climax where the PCs know they didn't survive by their own devices.
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As a GM, I've learned this the hard way. Ouch.
And guys, I hope no one took my first post in this thread to be a criticism of the game and/or GM in question. As Chalk said, if I deep down didn't like it, I too would have quit long ago.
In the game's defense, it is more of a cooperatively written T2K novel than a turn-based PbP.