Thread: Radios
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  #9  
Old 12-04-2008, 12:55 AM
Caradhras Caradhras is offline
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Join Date: Oct 2008
Location: England
Posts: 135
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Thanks for the informed replies people.

I know the basic rules give some set numbers of ranges but obviously there is going to be more to it as you have shown. I will take more account of terrain (and weather maybe too?) especially urban or players using hills to aid range/reception int he future.

Battery life will by an issue also, if rechargables are not available. Sounds like a VHF backpack radio with a good antennae is a must for a T2K party/group.

Another question - if anyone is bored - my players also try to 'listen in' to other units who thay may know are operating in the area. I know the rules have a mention of built in encryption radios too but guess these are not foolproof (do they counteract each other?). My basic way of dealing with this is to have a hidden roll/chance of the enemy radio being in use at the time and of how useful the info may be and make the player roll a difficult electronics and relevant language skill. Any other ideas/input welcome.
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