I guess I colud be thrown into the 'bad' catagory for lack of input, but I think my style is to try to tell the story and let the players fill in the gaps. When asked "what can we do?" I tell them what I tell folks in RL, "anything you want to as long as you're willing to pay the price." If you do something 'stupid' you're going to pay for it some way. I use a freelance type of game, where die rolls are never known to players, something I learned when I first started gaming. It keeps the mystery there.
ie: Joe shoots at a man 200 meters away. The man goes down, but.. was he hit, or did he take cover? Now if Joe rolled the die and KNEW it was a hit, he'd just notch his gun and continue as there was no threat. But is there? The unkown is what keeps people honest.
Rule player, roll player and role player. I prefer the role player.
Fred
The 'friendly and generous HoG'
The HoG giveth and the HoG taketh away.