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Old 03-03-2022, 03:57 PM
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Raellus Raellus is offline
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Default Another One

Here's another idea for a simple mod to 4e initiative rules. Start by drawing initiative, as described in the rules.

After the draw, when an enemy turn immediately precedes that of a PC (i.e. the enemy would act right before the PC in the turn order), the PC can choose to make a CUF roll v said enemy's CUF. If the PC wins the roll, he/she can exchange places with the enemy (i.e. swap turns, essentially). If not, there's no change to the drawn initiative turn order. This process only occurs once, immediately after drawing initiative. PCs may only attempt one swap, if the afore mentioned conditions apply. Any resulting changes to turn order last throughout the remainder of the combat encounter.

This rule only applies to PCs. Enemy NPCs do not get an opportunity to swap with PCs whose drawn initiative places them earlier in the turn queue.

Example:

Enemy A draws a 2; Ruiz draws a 5; Teller draws a 7; Enemy B draws the 10.

Ruiz can roll CUF v Enemy A. If Ruiz wins the roll, she can swap initiative/turn order with Enemy A. Ruiz chooses to roll CUF, and wins. She opts to swap with Enemy A and now acts before same.

Since Teller's turn did not initially follow Enemy A, he can not roll CUF for a chance to swap with same. He still acts after Enemy A. Enemy B does not get an opportunity to swap turn order with Teller.

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This simple system will allow CUF to have some impact on turn order, but not too much. It could improve the tactical situation somewhat for the PCs, but not for the OPFOR. That doesn't seem game-breaking to me. It also doesn't add too many steps to the process, so it shouldn't significantly slow down combat.

Is that clear? What do y'all think?

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Last edited by Raellus; 03-03-2022 at 04:55 PM.
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