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Old 04-10-2023, 05:49 PM
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Tegyrius Tegyrius is offline
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Originally Posted by Tegyrius View Post
I've been chewing on this and my inclination is to do away with the card system entirely and adapt the system from Five Parsecs From Home (which, admittedly, is one of my shiny new toys, and thus biases me more favorably toward it). Here's an untested alpha draft:

Each combat round has three initiative phases. In order, these are Quick, Enemy, and Slow.

At the beginning of every combat round, each PC and allied NPC makes a Coolness Under Fire check (adding unit morale if within LOS or voice/radio contact of an ally). This check receives a -1 penalty if facing enemies who predominantly have CUF A and a +1 bonus if facing enemies who predominantly have CUF D. The Combat Awareness specialty's effect becomes a +1 bonus to initiative.
  1. Quick phase: every PC/ally who succeeded with the CUF check
  2. Enemy phase: every opponent
  3. Slow phase: every PC/ally who failed the CUF check

In each phase, characters may act in any order.
I've been running with this house rule since I started my current campaign (1e timeline, 4e rules) in January. We're currently 12 sessions and about 8 combats into it and it seems to be working fairly well. The final version is a bit more streamlined - I dropped the modifiers for enemy CUF:

Quote:
At the beginning of each round, each player rolls Coolness Under Fire (adding Unit Morale if the PC is within voice or visual contact of a teammate). With success, they act in the fast phase, before all NPCs. With failure, they act in the slow phase, after all NPCs. Characters in each phase may act in any sequence and players may (briefly) discuss tactics and order of operations before declaring actions.
My observation in play is that this incentivizes keeping the team close (no lone-wolfing), rewards both individual proficiency (Coolness Under Fire) and team cohesion (Unit Morale), and allows the sort of coordinated action that we see in both documentary and cinematic examinations of small unit tactics.

- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996

Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

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