Quote:
Originally Posted by Tegyrius
Regardless of whether or not that's actually their strategy, they gain precisely nothing by pointing their audience to a $9.99 PDF of a 1e module that only puts money in Far Future Enterprises' pocket and isn't written to align with their 4e timeline or setting. Reworking the very first T2k module with the original author on the writing team is probably a middle path for them. They'll get a few nostalgia sales from legacy players who've picked up 4e. They'll put out an adventure module, thereby addressing the "there's no starting adventure" complaint. And (before Mr. Frey's illness) they probably saw adapting existing material as a way to save development time.
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Yes, agreed.
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