Thread: 4th ed T2K
View Single Post
  #59  
Old 06-12-2020, 06:37 PM
Tegyrius's Avatar
Tegyrius Tegyrius is offline
This Sourcebook Kills Fascists
 
Join Date: Nov 2008
Posts: 895
Default

I wish Scott Glancy was still posting here, because I think he's the only active industry professional registered on the board and I'd dearly love to see his analysis of this. Alas, it looks like he hasn't visited us for five years.

I own several Free League products, though life events over the past couple of years have left me without a local gaming group with which to test-drive them. Having read Coriolis, Tales From the Loop, Symbaroum, Forbidden Lands, and Alien, I am fairly confident that whatever we get will have first-rate production values. The writing in those products is generally solid, though there are some idiosyncrasies that I suspect result from ESL authors or editors. I will also note that their tagline for 4th Edition hints at their expertise in alternate-history settings. Tales From the Loop's tagline is "Roleplaying in the '80s That Never Was," while for 4th Edition, they've chosen "Roleplaying in the World War III That Never Was." I do not believe that was accidental, nor that it was lazy writing.

Having not actually played with any of those systems enough to find the edges of coherence, I can't provide detailed analysis as to their suitability for T2k. Generally speaking, though, I will note that with the exception of the Old School Renaissance movement, I am seeing current game design trends going for a lot more fast play over rigorous simulations. I don't think this is a reaction to the stereotype of younger gamers having short attention spans or expecting to be spoon-fed material (and seriously, guys, why not just complain about Millennials killing station wagons and fax machines while you're at it?). Rather, I believe it's an acknowledgement that the core market for tabletop RPGs is middle-aged adults whose work and family responsibilities don't leave them the time for rigorous prep, whose gaming time is rare and precious, and who want the mechanics to not bog down the progression of the story when they do get to play. So while I am skeptical about whether Free League's house system will have the right tone for Twilight: 2000, I embrace the intent and will give them the benefit of the doubt.

As far as the complaints about representation that I saw upthread - if you have to complain about representation, I'm not sure anything you read on a gaming forum will change your mind. But people who are not middle-aged white dudes will be more likely to get into the hobby, and to stay in the hobby, and to keep supporting the hobby with their money if they see characters in the art, writing, and story options who are like themselves. In a hobby that was always a tiny niche, and which (apart from D&D5) is facing ever-increasing challenges from other entertainment media, we need all the new blood we can get. If you don't want women gamers, gamers of color, LGBTQIA+ gamers, or other gamers who aren't exactly like you at your table, I pity you, because I've been playing with those folks since Vampire: The Masquerade 1e in the early '90s, and most of the best roleplayers at my tables and LARPs have not been middle-aged white dudes. So if Free League wants to insert representation into 4th Edition, I will quite happily stand there and hand them the representation insertion tool of their choice while giggling at your whines of outrage.

- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996

Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
Reply With Quote