The entire story - whether 1.0, 2.0, 2.2, or 2013 - is a tool to generate a desired result: a post-WWIII world where nobody won. Do we care more about the "present" setting or the "past" that generated it? I don't know about you guys, but my PCs in Raellus' games are far more concerned with 2000 than 1997.
Someday I'm going to write a post-apocalyptic RPG with no canon history, in which you have to make up the timeline of the apocalypse as you build your characters. Then no players will be able to bitch at me for getting the total destruction of the world wrong.
- C.
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