View Single Post
  #11  
Old 12-26-2014, 07:03 PM
RandyT0001's Avatar
RandyT0001 RandyT0001 is offline
Registered User
 
Join Date: Oct 2013
Posts: 254
Default

Quote:
Originally Posted by ArmySGT. View Post
That is up to the PD to roleplay the NPCs well, and Players to find solutions in something other than 5.56.

Why should a village throw open their arms and welcome strangers with weapons and an armored car? After 150 years of scraping by and fighting off those with weapons that have come to kill and plunder. Why should that same village cooperate with the next one down the road, likely the one that raiders have come from before?

Role play or Roll play?
Roleplaying is the key. Trust is earned, both ways. Typically, the team has to do a series of tasks for the community, not all requiring gunplay. The community has to assist the team by providing material (tires, metal stock) for repair of the vehicle, reloading of brass, food and medical supplies and/or surgery for bullet removal, etc. After a few months, maybe a year's, worth of gaming the PC's are integrated into the community.

Do your players-characters come into town on foot without weapons and roleplay the team's instruction and education of the locals about crop rotation, germ theory, representative government, etc. for a year, two or five to convince the community of the team's sincerity? Or do they run from one community to another, constantly fighting off everybody wanting to steal their weapons, vehicle, etc., until they meet their final ambush and are killed?

Isn't it a balance of the two?
Reply With Quote