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Old 12-26-2014, 07:38 PM
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RandyT0001 RandyT0001 is offline
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Quote:
Originally Posted by Ieqo View Post
Do they go native? [This is almost always an unqualified "no". For some reason, despite whatever hints you might give them that the locals they encounter have managed to survive and thrive without any help for 150 years, the Project team still feels themselves to be intellectually and morally-superior. They never assimilate into the post-oops culture.]
Survive, yes; thrive, no. IMO to be considered "thriving" they would have to have developed beyond individual communities into city-states or small nations that had re-learned more of the lost technology than is typically portrayed in games in the given 150 years. The teams are intellectually superior to the average person in the MP setting because the average person does not have a college degree. If the characters (or the players through their characters) present a condescending attitude toward the people that should have consequences. Isn't rule three about the teams assimilating into the post war culture of depotism? IMO the team is not supposed to assimilate to the new culture but strive to change it back to "pre-war American" culture.

Quote:
The answers in brackets are, of course, my own cynicism born and reared of what I consider to be unsuccessful games. It is really hard to find a mix of players who, given the darkness of the world they find themselves in, can retain the idealism of the Project while still being pragmatic enough to adapt their mission to current conditions. If you've got them (and I finally found a great core group), great. Keep them. Listen to them.
Amen.
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