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Old 05-21-2022, 05:58 PM
Heffe Heffe is offline
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Join Date: Nov 2017
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Quote:
Originally Posted by Raellus View Post
I really like that, Spartan. I think that's the route I'm going to go. Thanks!

Here's a question about action economy during ranged combat:

The Aiming rules state,

"If you do anything else except shoot your weapon after you have aimed, you lose the effect of the aim and you need to spend another fast action to aim again. You can fire repeatedly at the same target without breaking your aim." (PM p. 64)

This can be interpreted two ways, as I read it. One, since reloading is doing "anything else except shoot your weapon", it breaks aim, and another fast action must be spent after reloading to aim before resuming fire. The bit about "you can fire repeatedly at the same target without breaking your aim", however, could be interpreted to mean that after reloading, another fast action to aim is not required as long as the PC resumes firing at the same target as before.

Which is the correct interpretation?

Also, does "you can fire repeatedly at the same target without breaking your aim" mean that you don't have to use a fast action to aim each turn, if you've done it once initially (assuming the target doesn't change, of course)?

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The way I read it is that on a subsequent turn, so long as you haven't taken any other actions, you can continue firing without needing to aim. Given that firing takes a slow action however, that really only means that you can fire on that subsequent turn, and then either stay there doing nothing, or moving using your fast action after you've fired. To me at least, reloading is taking a separate action, and thus would break your aim.
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