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Old 05-26-2022, 10:05 AM
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Raellus Raellus is offline
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Default 40mm Nerf GL

Thanks for the link, Heffe. Fenhorn is a mod, but is he an official FL spokesperson? I haven't spent as much time on that forum as you have, but my impression is that he is not.

If his interpretation is correct, 40mm grenades, at least, are severely nerfed. They have a blast power of D (which only does 1 damage on a successful damage roll). On an indirect (?) hit (i.e. the hex was targeted, not an individual person), the Ref rolls two d6s to determine blast damage. Since you can't push that roll, it has only a 31% chance of doing any damage whatever to enemies within that hex.

That's super low, wouldn't you say? It kind of negates even rolling a successful HW attack with the GL, I would argue.

Here's why I asked this question in the first place. I was soloing a firefight. The Blue Force grenadier rolled a hit on a hex occupied by two prone OPFOR*. I rolled the 2d6s, showing no sixes. So, the two OPFOR in the targeted (and hit) 10m hex escaped injury from a 40mm exploding within same.

If I'm reading this rule correctly, being prone makes one completely immune from a level D blast:

PRONE: If the target is prone, the blast power is reduced one step.

Since D is the lowest level blast, reducing it one step means no blast at all? Or would that mean rolling only one d6? (That would lower the chances of the hit doing any damage to 17%)

Unless the design intent was to nerf 40mm grenades, I think Fenhorn must be wrong (or I'm still missing something).

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Last edited by Raellus; 05-26-2022 at 10:12 AM.
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