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Old 01-01-2023, 12:46 PM
Homer Homer is offline
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No doubt that the warstocks would go quickly and the exchange would handicap or prevent new production and distribution. This would make the sustainment effort all the more critical. USAREUR had a three star theater sustainment command (21st TAACOM) providing both materials management and DS/GS/Depot level maintenance and refurbishment. 19th TAACOM performed many of the same functions in Korea. One of the functions of both commands was battle damage repair and return to service of material.

Once the material flow from CONUS dries up, as Chico has shown, it looks like the maintenance organizations will be in greater demand to fix, fab, or cannibalize recovered systems and get them back in the fight. Likewise with material management and POL. Ammunition and other consumables have become a limited commodity, much more so than in the days of relative abundance pre-exchange; some structure would have to be established to manage material and ensure logistics prep for offensives. Husbanding high-end munitions like FASCAM, copperhead, TOW, etc would likely be one of their roles. If you want to play with organized forces (CENTCOM, Korea, etc) you can put a controlled supply rate on the high tech munitions.

By 98, the logistics effort may have expanded to include farming and ration production (salted, smoked, stc), reloading small arms ammo, distilling, clothing and personal equipment repair and reissue, salvage, etc. Centralizing production under a headquarters allows USAREUR to prioritize the logistics effort, even if it is carried out locally by every unit. Part of the preparations for an offensive might be the issue of preserved rations, refurbished material, distilled fuel, and what remains of prewar ammunition to high priority units. Likewise, units manning static defenses may be issued with few or no such munitions.

This doesn’t mean a game would have to have the characters well resourced. 5th ID and the other US forces involved in Ancient Mariner may have been issued with the most complete available scales of equipment and supplies before jumping off, but by the time the end comes at Kalisz they’re likely to have shot or consumed most of that stockpile in the offensive and the fighting detailed in “Death of a Division”. The remnants left constitute the players’ starting equipment. They may have a full load for their Bradley or Abrams, but there is nothing coming behind that. A few good fights and they may be looking for a less capable but easier to maintain ride and more sustainable weapons.

Last edited by Homer; 01-05-2023 at 10:50 AM.
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