Any system isn't perfect and all of them work to some degree - could be a simple coin toss to see who goes first right up to the complex calculations and player decision making required in the Phoenix Command system.
For pure fast paced action, 2.2 is probably the better of the three, but for gritty detail, 1.0 is the way to go (especially the realistic healing times compared to 2.x). 2.0 appears to be a decent balance of the two, provided the rules are used in full.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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