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Old 12-05-2020, 07:08 AM
3catcircus 3catcircus is offline
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Quote:
Originally Posted by Tegyrius View Post
While not disagreeing with you, Leg, I will note that 2013 was never intended to be "core" in the sense of revising the Cold War/2000 timeline or extending its continuity. Different timeline, different historical backdrop, different era - another path leading to a familiar (but not identical) post-WWIII setting. 4e is very much being billed as a new edition of the classic Cold War timeline. "Roleplaying in the World War III That Never Was," indeed.

- C.
So, I'm new here, but have been enjoying the game all the way back to v1 (withoutv ever having had the opportunity to consistently play...)

I love 2013's mechanics with v2.2's timeline. Adjust the prerequisites for the 2013 life paths to make it easier to realistically gain some of them, and expand them in line with v2.2's quantity of life paths (or Paul Mulcahy's or Mitch Berg's expansions) and I'd be happy.

I've even tried adopting 2013's core mechanics to D&D...

I would be happy to try v4 - except I've seen Tales from the Loop and Year Zero mechanics in action. Not a fan. Not a fan of them at all. I'll probably buy a pdf version of v4, for completeness only. The system just doesn't feel like it'll work well to support the flavor and atmosphere intended.

I just can't see what are essentially one-shot mechanics sustaining a sandbox campaign. Hopefully I'll be proven wrong.
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