Thread: Semi-Skills
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Old 06-02-2019, 10:13 AM
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Default Cascade Skills

There are also some overlap issues regarding weapons skills, in v2, at least. For example, for a M249 (FN Minimi), which is usually belt-fed but can accept STANAG mags, do you use Small Arms Rifle or Autogun? I think most GMs use SAR (I do), but that's not really accurate.

For a LAW-type weapon, do you use Grenade Launcher or Tactical Missile? I think most GMs use GL (I do), but that's not really accurate. Most GLs are arc-fired using ladder sights, whilst LAWs are almost always direct fired.

Firing a LAW, firing an M240, and firing a TOW II are all different enough to require separate skills, but as others have already pointed out, if you sub-divide skills even more, the game becomes too complicated/convoluted/cumbersome for most players (let alone GMs).

I think the cascade skill system already in place in v2 is a simple and pretty effective solution. But, maybe, instead of receiving only half the main skill (rounded down) for some cascade skills, the player should receive 3/4 the main skill (or at least the half rounded up). For example, if one is trained to operate a TOW II, then he/she should be able to figure out how to fire an M72 LAW reasonably competently. Same with rifles and SAWs, or automatic pistols and revolvers. I think it would also work to implement the cascade skill system to non-combat skills as well.
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