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Old 07-07-2009, 12:39 AM
Caradhras Caradhras is offline
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Join Date: Oct 2008
Location: England
Posts: 135
Default SAS Origins Campaign

I couldnt sleep last night and had all these ideas about a campaign (I am sure someone will have thought of this before but thought I would share anyway).

With adapted T2K rules, how viable would a campaign in WW2 North Africa be with the charachters drawn from British and Commonwealth services for the formation of the SAS in 1941 by David Sterling with 'Paddy' Blair Mayne. The history of the raids is pretty well documented and the GM (and charachters?) would have the options to change real events and missions as the campaign evolved.

Certain skills and specialisms would come to the fore, desert survival, mechanics, recon, navigation, demolition to name a few (disguise, speak German/Italian?). Vehicle adaptation.... ?use of German/Italian vehicles.

Are there stats for weaponry and vehicles of the period? Anyone have other ideas for expansion here? I made a few scribbled notes in the night but am now groggy at work trying to remember all the stuff that was whizzing around my head
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