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Old 07-14-2009, 06:15 AM
Fusilier Fusilier is offline
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Join Date: Sep 2008
Location: Bangkok (I'm Canadian)
Posts: 568
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I'm somewhere in the middle regarding PC death.

I don't like players thinking they can't die in my games - since they eventually start taking ridiculously unrealistic brave/insane actions in combat. And it usually saps the challenge out of everything... kind of like once you start using cheat codes on video games.

On the other hand, when it comes to my online game, with only a post every 2 days it takes forever to get much done. Before you get past a couple days of game time, I'm thinking the players have become quite attached to their characters. I fear allowing them to be killed would discourage them from playing.

Therefore, I usually give everyone one chance where instead of taking a devastating wound, they slip by. Once that freebie is used up, I try to be as honest as possible but its hard.
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