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Old 03-23-2019, 03:06 PM
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Quote:
Originally Posted by Raellus View Post
This debate re T2K naval strength c.2000 is interesting, but how does the number and type of surviving warships impact typical gameplay? Most campaigns are land-based and warships hardly ever play a part. Anyway, due to the lack of fuel (and probably missiles), it doesn't really matter if the USN has 10 or 20 or 50 operational warships because only a handful can manage to leave port for any length of time.

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Towards the end of my group's Red Dawn-esque Southern California campaign a handful of frigates and destroyers helped us liberate LA and San Diego. Their guns were able to cover MilGov forces coming down PCH. Between my group's spotting and their helicopters they could pound the Mexican forces on the coast with impunity.

Once oil is at least not super rare the US Navy would be very useful for post-Twilight recovery all along the coasts. They would also be able to contain New America and remove the ability to trade by blockading or capturing their ports.

Even under-armed ships would be useful if they can deliver cargo and provide signals and medical support for near-shore ground forces and civilians. They could be hard targets for pirates and such as you'd cover the decks with crew served weapons.
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