Quote:
Originally Posted by swaghauler
John Carter and Star Trek both have projectile/energy weapons but those are not the same as modern automatic weapons. I don't know how the Mutant Chronicles does them (each 2D20 system is modified to fit the game using it).
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From the Quickstart for Mutant Chronicles, it looks like there are three fire modes, all of which expend Reload tokens for bonuses:
Semi-Automatic: spend a Reload to get an extra d20 on attack and +1 Dark Symmetry die (a die that inflicts damage on a 1 or 2 and triggers a weapon's special ability on a 6).
Burst: spend 1 or 2 Reloads to get an extra d20 on attack and a number of Dark Symmetry dice equal to the Reloads spent.
Automatic: spend up to 3 Reloads to get an extra d20 on attack and a number of DS dice equal to Reloads spent.
Examples of special abilities triggered by a 6 on the Dark Symmetry die are Armor Piercing (ignore some armor), Knockdown, Spread (damage additional hit areas), Stun, and Vicious (inflict extra damage).