I'm curious! I hope the rules have sufficient depth and options for me to find engaging, while not really being very confident they well.
Still, keeping the 2000 time frame makes me interested. I discarded the base v1 and v2.2 timelines for my own anyway, so if I have to again no big deal.
Art's alright! The three guys walking in the rain's probably my favorite of the bunch. To copy some internet comedians, I saw the m/45 and I clapped.
As much as I dislike the low-prep/no-prep mindset, or the games it creates, older systems certainly don't encourage it. Laziness transcends rule sets. I've had plenty of bad GMs for GURPS, D&D (all editions), T2K, CoC, Star Trek, and Warhammer 40k who either didn't do their homework or did it in a way that contravened player ability to plan. When it works, it works great. When it doesn't, it isn't fun.
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