Most Valuable Civilian Trade in T2k
Discussion of the practical utility of civilian player-characters in T2k got me thinking about what civilian skills might shine in a T2kU, both theoretically (general post-apocalypse) and practically (in a game-play sense). There's a bit of overlap (machinist & millwright; pipefitter & plumber) in the poll, and a few omissions for the sake of brevity (aviation mechanic, formwork technician).
EDIT: Trades in this context are professions requiring trade school, or vocational programs (like CTE here in the States), or apprenticeships, as opposed to professions traditionally requiring a university degree.
I probably should have included rig technician.
Please share your reasoning in the comments.
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Last edited by Raellus; 05-15-2021 at 11:43 AM.
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