That's a great article, thanks for sharing. I think that T2K embodies those pillars but I'll add a fourth...survival. I love and have played and run D&D, Rifts, Cyberpunk, and countless others but NONE of them have required me as either a GM or PC to consider the basics of existence/Maslow's Hierarchy of needs like T2K. When you throw that in on top of the three pillars in the article, well, that's why we are on here talking about a game that came out decades ago!
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