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Old 11-20-2009, 05:38 AM
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Location: Sant Sadurni d'Anoia, Catalunya
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Quote:
Originally Posted by leonpoi View Post
I've been using the following rules for a while, maybe they can be of some use:

barrel change - same as changing a belt, 2 actions but the gunner and an assistant can work at the same time to make it one 5s action. This doesn't take into account the ready for the barrel (which the assistant would have done)

spare barrels - for simplicity a spare barrel weighs about 1/3 of the gun weight.

Overheating - an overheated barrel takes 15 minutes before being considered "cool"

The following barrel change rates can be used as a guide:

Code:
Automatic rifle / assault rifle change after approx. 200 rnds:
ROF/turn	RPM	Barrel Change
5	        50	5 min
10	        100	2 min
25	        300	Ruin gun/High Jam chance
Code:
Medium MG:
ROF/turn	RPM	Barrel Change
10	        100	10 min
20	        200	2 min
50	        600	Ruin gun/High Jam chance
Code:
Heavy/Autocannon MG:
ROF/turn	RPM	Barrel Change
15	        200	30 min
25	        300/400 several minutes


Ei Leonpoi! Nice table. It seems a very logic House-Rule. And an easy-to-use one. I'll buy it .
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