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Old 05-01-2021, 07:46 PM
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Quote:
Originally Posted by Targan View Post
Military rank structures aren't a "barrier to entry" to playing T2K. They're a function of the setting.
I kinda agree if you play RAW. But this thread has made me think, "Has anyone ever played a totally civilian party?"

I think setting might be the wrong term, maybe suggested game-play/rules (particularly v1)? The world "setting" could allow you to theoretically play any person in the world who is still alive. You don't have published materials, but that is what creative people are for.

I was going to work on a supplemental wiki for the DC Groups stuff, where we (the forum collectively) could for lack of a better term "Make up" stuff for every US and Canadian counties and other countries districts. Truth be told when I had the idea it was for Morrow Project but a duplication of work is much easier than starting from scratch. I always thought fleshing out the areas around where board members live would have been fun.

Quote:
Originally Posted by Tegyrius View Post
There's a more fundamental question which I think flows from the rank issue: must character creation and game play be military-centric for the game to be T2k?

- C.
I think going with what I wrote above, you have a group consisting of all civilians in a town not directly effected by war, but needing to fight off marauders, travel far for medicine or spare parts, try to recover some lost treasure. Sounds pretty T2k to me, but you would need creativity or a support network to assist in filling the "gaps" in the rules.

Last edited by kato13; 05-01-2021 at 07:53 PM.
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